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ARMORED CAR ASSET + RENDERS
Programs Used - Maya, Substance Painter, 3ds Max, Unreal Engine
This project was originally a Maya asset modeling project, but I expanded on it, texturing it in Substance Painter and creating a scene in Unreal.
Most assets in the Unreal renders are sourced from Quixel Megascans, with a few being modelled by me in 3ds Max.
MAYA MODEL


SUBSTANCE PAINTER TEXTURING

UNREAL RENDERS


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