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ARMORED CAR ASSET + RENDERS

Programs Used - Maya, Substance Painter, 3ds Max, Unreal Engine

This project was originally a Maya asset modeling project, but I expanded on it, texturing it in Substance Painter and creating a scene in Unreal.

Most assets in the Unreal renders are sourced from Quixel Megascans, with a few being modelled by me in 3ds Max.

MAYA MODEL

car_asset_maya_site.png
car_asset_maya_uv_site.png

SUBSTANCE PAINTER TEXTURING

car_web_textured.PNG

UNREAL RENDERS

HighresScreenshot00003.png
HighresScreenshot00005.png
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